﻿#region Header
//=============================================================================
//                          GShield (Game Shield)
//=============================================================================
//
// Original Programmer: Shawn Jackson
// Company: WaveTech Digital Technologies (www.wtdt.com)
// Copyright: (c) 2006 WaveTech Digital Technologies, All Rights Reserved.
// Assembly: Model
// Code File Name: LogCategory.cs
// Code File Date: 5/24/2007
//
// Code File Info: Logging Categories Constants Class
//=============================================================================
/*
 * UPDATES
 * -------
 *			ShawnJ 1/22/2009 (0.10.0.x): Moved to Model project from Library project.
 */
#endregion Header

#region License
/*
  GShield - Game Shield
  Copyright (C) 2006-2007 WaveTech Digital Technologies, Inc.
                                http://www.wtdt.com

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

#endregion License

#region Includes

#endregion Includes

namespace WaveTech.GShield.Model
{
	/// <summary>
	/// Logging System Category Constants
	/// </summary>
	public class LogCategory
	{
		public const string Advisor = "Advisor";
		public const string Banned = "Banned";
		public const string Games = "Games";
		public const string General = "General";
		public const string Manager = "Manager";
		public const string Ratings = "Ratings";
		public const string Security = "Security";
		public const string Sentinel = "Sentinel";
		public const string System = "System";
		public const string Time = "Time";
		public const string Usage = "Usage";
		public const string Watchdog = "Watchdog";
	}
}